Town: Cofăg Nægděn Birěkhka

Cofăg Nægděn Birěkhka

Cofăg Nægděn Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceRs-20pvèl District
Sub ProvenceFyo̠nek Zone
RegionCêdê-vishisê Heathland
Founded1074
Community LeaderAdministrator Èlesîpí Èqthonm
Area6 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation7998 m (-16709 ft)
Average Yearly Precipitation190 cm/y (74 in/y)
Population1444
Population Density240 people per km2 (722 people per mi2)
Town AuraAugury
Naming
Native nameCofăg Nægděn Birěkhka
Pronunciation/ˈcofə̝g/ /ˈnægdɛn/
Direct Translation[natural] [leg; foot]
Translation[Not Yet Translated]

Cofăg Nægděn Birěkhka (/ˈcofə̝g/ /ˈnægdɛn/ [natural] [leg; foot]) is a subtropical Town located in Fyo̠nek Zone, Rs-20pvèl District, within the Federation of Alveria.

The name Cofăg Nægděn Birěkhka is derived from the Constructi language, as Cofăg Nægděn Birěkhka was founded by Coī̋nḱ Dā̌shī 'Andre Ivory' Yór Gāy Sërmë̌ Gadsî, who was culturaly Constructi.

Climate

Cofăg Nægděn Birěkhka has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 15°C (59°F). Cofăg Nægděn Birěkhka receives an average of 190 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Cofăg Nægděn Birěkhka covers an area of nearly 6 km2 (2 mi2), and an average elevation of 7998 m (-16709 ft) above sea level.

Overview

Cofăg Nægděn Birěkhka was founded durring the late 12th century in winter of the year 1074, by Coī̋nḱ Dā̌shī 'Andre Ivory' Yór Gāy Sërmë̌ Gadsî. The establishment of Cofăg Nægděn Birěkhka was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Cofăg Nægděn Birěkhka's construction back out of the project. Coī̋nḱ Dā̌shī 'Andre Ivory' Yór Gāy Sërmë̌ Gadsî pushed on reguardles, and Cofăg Nægděn Birěkhka was finished, but starts off as a terible place to live.

Cofăg Nægděn Birěkhka was built using the conventions of Constructi durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Cofăg Nægděn Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Cofăg Nægděn Birěkhka is buildings folow an organic layout of narrow split-log ties streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. Cofăg Nægděn Birěkhka's cost-cutting-focused defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Something in your gut tells you that you may be unwelcome in Cofăg Nægděn Birěkhka. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Cofăg Nægděn Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Cofăg Nægděn Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Cofăg Nægděn Birěkhka's parks.

Cofăg Nægděn Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Cofăg Nægděn Birěkhka.

Cofăg Nægděn Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Cofăg Nægděn Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Cofăg Nægděn Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Cofăg Nægděn Birěkhka's public wards, blessings, and other arcane systems.

Cofăg Nægděn Birěkhka possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Cofăg Nægděn Birěkhka's grid is powered by a boiler and turbine based power plant.

Cofăg Nægděn Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Cofăg Nægděn Birěkhka's natural decorations nor waterways.

Cofăg Nægděn Birěkhka has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Cofăg Nægděn Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cofăg Nægděn Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Cofăg Nægděn Birěkhka's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Cofăg Nægděn Birěkhka during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Almiraj near Cofăg Nægděn Birěkhka are known to be a mutant strain of the creature.

Cofăg Nægděn Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Elven High Magic energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5848 m2
    • Cattle and Similar Creatures: 361
    • Poultry: 4332
    • Swine: 288
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

456 of Cofăg Nægděn Birěkhka's population work within a Foundational Occupation.

873 of Cofăg Nægděn Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 115 (8%) are noncontributers.

Points of Interest

Due to a magical anomaly, Cofăg Nægděn Birěkhka is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

A local has came up with a wonderful new idea (19338 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the late 2nd century, Cofăg Nægděn Birěkhka was attacked by a group of notorious bandits. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Cofăg Nægděn Birěkhka lost 172 people, 220 livestock, and 43 buildings. The conflict ended after roughly 30, when members of Cofăg Nægděn Birěkhka's militia enacted an operation to deliver a message to a particular strategic location, then reinforce it. The operation was complicated by the officer in charge of Cofăg Nægděn Birěkhka's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with the defense of the strategic location against a siege, which ended in defeat for Cofăg Nægděn Birěkhka's forces. The war is remembered in legend by Cofăg Nægděn Birěkhka's bards, historians, and legend keepers.

History